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Yeah I know...

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First post of the year is an apology. I'm currently sat at work waiting for Unity to 'perform maximum LZMA compression', which apparently takes ages. And I realised that its been a while since I even touched the XNA game, what with everything. Have started a side project with some friends though, that should abe fun, all I can say is its a joint Wii-ware and iPhone title, and may actually be profitable.

It did make me feel a bit guilty though, considering how close the XNA game is to being finished, so I'm going to sit down, and try finish it (or at least make a significant dent) tonight. Promise. Maybe.

 EDIT: Forgot an actual update... All art is now sorted, just need to squeeze in the new avatar animations provided very thoughtfully by Microsoft, and fix the last couple of bugs hanging round. AND DONE. 

Last Updated on Monday, 22 February 2010 17:33
 

Its getting there...

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It's just taking a while. Ever seen a programmer do pixel art? I mean seriously, it took 3 hours to do a pixel art 360 controller.
 

New Game nearly finished!

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Last weekend, after a monster programming session (Red Bull == Late_night_fuel) I've finally finished my first XNA game. Only thing left is for the art side to be finished, which should be taken care of this week, with any luck. Screenshots and details to follow!
 

Whoops, no release!

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Yeah I know. Its still not finished. But hear me out.

The last few months have been a little insane with one thing or another. Basically, there were a few issues on the job front, but I managed to get a new job with nDreams down in Farnborough. So, I've now relocated down south, and am working on some pretty cool stuff!

 What this has meant personal projects wise, is that they've all been put on hold for a fair while, what with all the moving/new job excitement. But, I'm settled, and ready to go again. The XNA project is pretty much sorted, just a few more tweaks to the art side, and a bit more testing, and its all done. (FINALLY) For a small side project, its definately been a bit of a longer journey than originally planned.

So eyes peeled, (for real this time) its coming! 

Last Updated on Saturday, 26 September 2009 20:53
 

XNA 3.1 released!

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It's been a while since I looked at the creators club website, but I had a quick look today and spotted the new XNA is up (has been for nearly 2 weeks now... spot the slow one). The main feature that caught my eye is the ability to add avatar support to all XNA games. Which from now on will be included in all my projects, in some form or other! Its too good a feature to not use. After about half an hour of messing around, its now added to my current project, with very little extra dev time needed! It really is the most simple system to implement.

So, look out for the new avatar enabled XNA games!

 
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